Blindsight: War of the Wardens

Blindsight: War of the Wardens is a 3D action-adventure game where you play as Iggy, a blind martial artist with echolocation abilities who must retrieve a stolen family heirloom that may bring unintended consequences to the world.

Blindsight was a USC Games Advanced Games Project, and as such was part of a year-long pitch and production cycle with the full support of USC Games. The project is led by creative director Rocco Wu, and is supported by a cross-disciplinary development team of over 70 members. I was involved with the project from May of 2023 until its release at the USC Games Expo the following May. While I have left the project, it continues development with a small team focused on polish.

You can download the game for free on Steam, here!

What I Did

  • Outlined core-gameplay mechanics like echolocation and player focus mode and oversee implementation and testing.

  • Acted as primary level designer for the project, taking concepts from sketch to greybox and incorporating team feedback throughout the process.

  • Curated the overall look-and-feel of the game via frequent meetings with sound designers, writers, tech artists and animators.

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Bloompunk (2023) - Engineer

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Bloobo (2023) - Level Designer